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International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
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Turrican II - Amiga
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Project X - Amiga
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Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
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Hurrican - PC
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Jim Power - snes
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Game info
PC

Alien Breed

Alien Breed
GenreAction Shooter
DeveloperMicroLeague
PublisherMicroLeague
Released1993
Rating
Graphics:8.0
Sound:7.0
Gameplay:8.0
Overall:8.0
Reviewed byPDial
Alien Breed is the first in a series of science fiction games played in the form of a top-down perspective shooter for one or two players and based on the Alien blockbuster films. Alien Breed was released in 1991 by Team17 for the Commodore Amiga (OCS / ECS) and later in 1993 by MicroLeague for the MS-DOS systems.
 
Review
Alien BreedSTORY / GAMEPLAY Moving around an alien-infested complex in a top-down view, you must find the lift down to the next level, occasionally setting the self destruct sequence to blow up the level above it. The player collects or purchases a variety of weapons from the space station's computer terminals. You must (at all times) check your energy level but and also be conservative with your ammunition since they are easily depleted! On each floor you must be careful not to get locked outside a room that contains the remaining keys needed to complete the level. There are several computer terminals through which you can purchase ammunition, extra energy, a full area map or even...try a classic PONG game(!); pleasantly odd don't you think?

GRAPHICS / SOUND
The game supports VGA graphics only, featuring nice 256 colored screens which look a little better than the original Amiga version, though both offer great graphics of similar quality. Note that the PC version was released 2 years later. The sprites move fast, as long as you have a 386/486 CPU, while the scrolling is pretty smooth. The sound is also good supporting AdLib and Sound Blaster sound cards that offer nice in-game effects (a few being sampled) while there is a nicely composed music score at the main menu. Both music and sound effects cannot compete the original (Amiga) version, since Commodore's home computer is using awesome sampled sound effects and a great sci-fi intro theme.
 
Screenshots
  • Alien Breed
  • Alien Breed
  • Alien Breed
  • Alien Breed
  • Alien Breed
  • Alien Breed
  • Alien Breed
 
Gameplay sample
 
Comparable platforms
Commodore Amiga OCS/ECS
PC MS-DOS
 
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
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The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
 
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